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<a href="structai_mesh_anim.html#pub-methods">Public Member Functions</a> &#124;
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<div class="title">aiMeshAnim Struct Reference</div>  </div>
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<p>Describes vertex-based animations for a single mesh or a group of meshes.  
 <a href="structai_mesh_anim.html#details">More...</a></p>

<p><a href="structai_mesh_anim-members.html">List of all members.</a></p>
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Public Member Functions</h2></td></tr>
<tr class="memitem:a5bc18f54954b5fde8b44206abfc4668b"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structai_mesh_anim.html#a5bc18f54954b5fde8b44206abfc4668b">aiMeshAnim</a> ()</td></tr>
<tr class="memitem:a38512b1058e074fc8b6b4477923306bb"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structai_mesh_anim.html#a38512b1058e074fc8b6b4477923306bb">~aiMeshAnim</a> ()</td></tr>
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Public Attributes</h2></td></tr>
<tr class="memitem:a6f2459889b69332c9878fd84df49bd6a"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structai_mesh_key.html">aiMeshKey</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structai_mesh_anim.html#a6f2459889b69332c9878fd84df49bd6a">mKeys</a></td></tr>
<tr class="memdesc:a6f2459889b69332c9878fd84df49bd6a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Key frames of the animation.  <a href="structai_mesh_anim.html#a6f2459889b69332c9878fd84df49bd6a"></a><br/></td></tr>
<tr class="memitem:a1a70d7f31cdbfa00b4c104fa4b0ffaea"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structai_string.html">aiString</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structai_mesh_anim.html#a1a70d7f31cdbfa00b4c104fa4b0ffaea">mName</a></td></tr>
<tr class="memdesc:a1a70d7f31cdbfa00b4c104fa4b0ffaea"><td class="mdescLeft">&#160;</td><td class="mdescRight">Name of the mesh to be animated.  <a href="structai_mesh_anim.html#a1a70d7f31cdbfa00b4c104fa4b0ffaea"></a><br/></td></tr>
<tr class="memitem:aa8702d42bf619ccc8414a556f41634d8"><td class="memItemLeft" align="right" valign="top">unsigned int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structai_mesh_anim.html#aa8702d42bf619ccc8414a556f41634d8">mNumKeys</a></td></tr>
<tr class="memdesc:aa8702d42bf619ccc8414a556f41634d8"><td class="mdescLeft">&#160;</td><td class="mdescRight">Size of the <a class="el" href="structai_mesh_anim.html#a6f2459889b69332c9878fd84df49bd6a" title="Key frames of the animation.">mKeys</a> array.  <a href="structai_mesh_anim.html#aa8702d42bf619ccc8414a556f41634d8"></a><br/></td></tr>
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<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
<div class="textblock"><p>Describes vertex-based animations for a single mesh or a group of meshes. </p>
<p>Meshes carry the animation data for each frame in their <a class="el" href="structai_mesh.html#aca67c5f067cb0d5735611805aadeb696" title="NOT CURRENTLY IN USE.">aiMesh::mAnimMeshes</a> array. The purpose of <a class="el" href="structai_mesh_anim.html" title="Describes vertex-based animations for a single mesh or a group of meshes.">aiMeshAnim</a> is to define keyframes linking each mesh attachment to a particular point in time. </p>
</div><hr/><h2>Constructor &amp; Destructor Documentation</h2>
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          <td class="memname">aiMeshAnim::aiMeshAnim </td>
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          <td class="memname">aiMeshAnim::~aiMeshAnim </td>
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<hr/><h2>Member Data Documentation</h2>
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          <td class="memname"><a class="el" href="structai_mesh_key.html">aiMeshKey</a>* aiMeshAnim::mKeys</td>
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<p>Key frames of the animation. </p>
<p>May not be NULL. </p>

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          <td class="memname"><a class="el" href="structai_string.html">aiString</a> aiMeshAnim::mName</td>
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<p>Name of the mesh to be animated. </p>
<p>An empty string is not allowed, animated meshes need to be named (not necessarily uniquely, the name can basically serve as wildcard to select a group of meshes with similar animation setup) </p>

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          <td class="memname">unsigned int aiMeshAnim::mNumKeys</td>
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<p>Size of the <a class="el" href="structai_mesh_anim.html#a6f2459889b69332c9878fd84df49bd6a" title="Key frames of the animation.">mKeys</a> array. </p>
<p>Must be 1, at least. </p>

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<hr/>The documentation for this struct was generated from the following file:<ul>
<li><a class="el" href="anim_8h.html">anim.h</a></li>
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